Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1284030
Regression
No
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to float" change
Reproduces on Master (481375fefe) after "Vector 1 to float" change
Repro
1. Create a custom function node
2. Add an input
Expected result: the input says "float"
Actual result: the input says "Vector 1"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment