Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1284030
Regression
No
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to float" change
Reproduces on Master (481375fefe) after "Vector 1 to float" change
Repro
1. Create a custom function node
2. Add an input
Expected result: the input says "float"
Actual result: the input says "Vector 1"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment