Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4.9f1
2021.1
Issue ID
1284152
Regression
No
Particle system 3D Start Rotation is not uniform with Transform Rotation when using Emit
How to reproduce:
1. Open the attached project from "case_1284152.zip"
2. Open scene "SimpelreproScene"
3. Select "Particle System" in Hierarchy and note 3D Start Rotation values in Inspector
4. Select "Quad" in Hierarchy and see Rotation under Transform in Inspector
5. Open scene "SampleScene"
6. Click on the ground (the green plane) and observe the console
7. Select "Test" in Hierarchy and toggle "Use Particle System" in Inspector
8. Click on the ground (the green plane) again and see the same rotation values in the console
Expected result: Upon clicking on the ground particles should be flat on the ground when using Particle System
Actual result: Particles on the ground are rotated not along with the ground
Reproducible with: 2018.4.28f1, 2019.4.14f1, 2020.1.10f1, 2020.2.0b9, 2021.1.0a2
Comments (1)
-
Peter77
Oct 27, 2020 12:10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
Workaround found: https://forum.unity.com/threads/particle-rotation-always-wrong-on-one-axis-when-using-emit.985989/#post-6504234
Too risky to change the engine code.