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Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2021.1
Issue ID
1284215
Regression
No
[WebGL][macOS] Builds do not run when using Big Sur
How to reproduce:
1. Create an empty project
2. In the Build Settings, select WebGL
3. Build and run
Expected result: No errors are thrown
Actual result: UnityLoader.js throws an error
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a1
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Doffyulis
Jul 31, 2021 05:42
ggg
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Doffy123
Jul 03, 2021 10:38
bfvbfbf
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Richard85
Jun 10, 2021 11:18
Can Unity provide instructions for how to patch this in older versions such as 2017?
Upgrading is not always possible and it looks like some people here have a work-around.
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nooxouille
May 17, 2021 09:09
Hi ! When building from MacOS (BigSur, m1 SoC) to a wegGL build in 2020.3.x, the said build ain't working. With the same parameters, no issue when building from w10.
This make me unable to "fully" WFH with my mbp. -
Shaolin-Dave
Apr 27, 2021 04:55
Having issues off and on, today I hit it again with 2021.1.4 while older 2021.1 versions were able to build. It's really frustrating.
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greggman
Jan 29, 2021 01:45
Fixed in 2019.4.18f1 (didn't check versions before that)
Did notice 99% of the unity webgl games on itch.io don't run on Big Sur Chrome because of this Unity bug.
Filed a bug on Chrome just incase they want to revisit the userAgent string to work around unity's bug
bugs.chromium.org/p/chromium/issues/detail?id=1171998
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omer_unity939
Dec 28, 2020 09:03
PERPLEX_BCN thanks ! thats a quick and easy hack :]
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justadropofwater
Dec 21, 2020 15:27
Why is it acceptable that this is broken for almost two months for the LTS version?
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Franzeus
Nov 30, 2020 10:54
We did kind of a small hack to fix it. Basically we overwrite the userAgent to a working version and set it back:
/**
* Overwriting the UnityLoader to fix a bug in their regular expression for Mac OS X 11+
*/
(function() {
if (!window["UnityLoader"]) return;// Get OS Version (Intel Mac OS X 11_0)
var os_version = /Mac OS X ([\.\_\d]+)/.exec(navigator.userAgent);
if (os_version && os_version[1]) {
// Extract "10_15_7" -> 10
os_version = parseInt(os_version[1].split("_")[0], 10);
}// The issue occured with Mac OS X 11+
if (os_version && os_version >= 11) {UnityLoader.OriginalSystemInfo = UnityLoader.SystemInfo;
UnityLoader.SystemInfo = function() {
try {
return UnityLoader.OriginalSystemInfo();
} catch () {
var original_ua = navigator.userAgent;// Overwrite the user agent with a one we know was working:
var valid_ua = navigator.userAgent.replace(/Mac OS X ([\.\_\d]+)/, "Mac OS X 10_15_7");
window.navigator.__defineGetter__('userAgent', function () {
return valid_ua;
});var result = UnityLoader.OriginalSystemInfo();
// Restore original userAgent
window.navigator.__defineGetter__('userAgent', function () {
return original_ua;
});return result;
}
};
}})();
Obviously this script has to get loaded after the UnityLoader.js
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roy_tangelogames
Nov 25, 2020 10:48
Will you support it in the next 2019 patch as well?
Unfortunately we have games which were developed in older versions then 2021.
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Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a2 and above
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2019.4):
Fixed in 2019.4.21f1