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[Mobile] Reference to TouchScreenKeyboard in InputField.OnEndEdit event ...
To reproduce: 1. Download and open attached "UnityBugReport.zip" project.2. Build and run to any android or iOS device.3. Enter some... Read more
[Animation] Blend tree user interface disappear while undoing the newly ...
Steps to Reproduce:1. Create new Blend tree in animator.2. Select Blend type - 2D Simple Directional3. Add new field in Motion.4. Ad... Read more
[Vuforia] Duplicating an ImageTarget gameObject links the Materials show...
1. What happenedWhen an ImageTarget gameObject is duplicated, and the Image Target on the Image Target Behavior script is changed on... Read more
Scriptable Object data is invisible and unusable after reimporting or lo...
Steps to reproduce:1. Download attached project2. Open the project3. Create a scriptable asset with Assets/Custom Assets/Conversatio... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
Errors appear when changing size of an array with serializable objects v...
How to reproduce:1. Open attached Unity project "New Unity Project"2. Load scene "s"3. Enter Play mode4. Select GameObject5. In the ... Read more
Additional Vertex Stream broken when painting Vertex Color
There are 3 different bugs in this report. I filed them together as the underlying code or problem might be the same. There are 3 ma... Read more
CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce:Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
Editor crashes after setting culled objects active/inactive when Animati...
Steps to reproduce:1. Open attached “CullingCrash.zip” project2. Enter Play mode3. Wait a few seconds Reproduced in: 2018.1.0a4, 201... Read more
[Windows] "Default is native resolution" overrides window width/height w...
How to reproduce:1. Create new project file2. Go to player settings in the editor,3. Disable "Default is Full Screen" (this will hid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open