Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0f1
2017.2.0b1
2017.2.0f3
Issue ID
968591
Regression
Yes
Editor crashes after setting culled objects active/inactive when Animation component Culling Type is set to Based On Renderers
Steps to reproduce:
1. Open attached “CullingCrash.zip” project
2. Enter Play mode
3. Wait a few seconds
Reproduced in: 2018.1.0a4, 2017.3.0b9, 2017.2.0p2, 2017.2.0b1, 2017.1.2p3, 2017.1.0f1, 5.6.4p2, 5.6.2p1
Didn’t reproduce in: 2017.2.0a4, 2017.1.0b10, 5.6.2f1, 5.5.5p1, 5.5.0f1
Regression introduced in: 2017.2.0b1, 2017.1.0f1, 5.6.2p1
Note: Setting Culling Type to Always Animate prevents this issue from happening
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D
Add comment