Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
2017.3.0b9
Issue ID
968829
Regression
No
[Vuforia] Duplicating an ImageTarget gameObject links the Materials shown in the Scene view
1. What happened
When an ImageTarget gameObject is duplicated, and the Image Target on the Image Target Behavior script is changed on the duplicate, the Scene view will show both Image Target gameobjects having the same Image Target.
Steps To Reproduce:
1) Create a new project
2) Enable Vuforia in the player settings
3) Add an ImageTarget to the scene (it will default as astronaut)
4) Make a duplicate of the image target, move it so they are side by side in the scene view
5) Change ImageTarget(1) in the Image Target Behavior Script component to Drone
6) Click between the two Image Target gameObjects, notice the Scene view changes each time so that both show the same Image Target. Clicking on IMageTarget will make both show Astronaut, while clicking on ImageTarget(1) will make both show the Drone
Expected Result :
No change in preview of Image Targets in Scene view.
Actual Result :
Change in preview windows of Image Target.
Frequency:
Always
Unity Versions Tested :
2017.2.f3 , 2017.3.0b9 (Previous versions do not have vuforia extension as part of editor )
Platform:
WIndows 10, Windows 8.1 , MacOS 10.12.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment