Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b8
Issue ID
968584
Regression
No
[Windows] "Default is native resolution" overrides window width/height when full-screen is disabled
How to reproduce:
1. Create new project file
2. Go to player settings in the editor,
3. Disable "Default is Full Screen" (this will hide the "Default is Native Resolution" option)
4. Do a PC Build and Run
Expected result: Either don't use the native resolution option when the full-screen option is disabled or, don't hide the option from the user
Actual result: Your default resolution settings will be ignored and instead you'll get a window that is the size of your native resolution
Reproduced with: 5.5.5f1, 5.6.4p3, 2017.1.2p3, 2017.2.0p2, 2017.3.0b10, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment