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[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project2. Hierarchy > right-click &g... Read more
Light.layerShadowCullDistances() has no effect when using Spot and Point...
How to reproduce:1. Download and open the submitted project2. Scroll away from the Sphere in the Scene view3. Scroll towards the Sph... Read more
[Perforce] File status fails to update and performance is slowed after c...
How to reproduce:1. Make sure you have 2 separate workspaces with the same root directory in Perforce (Example: "worksspace1" linkin... Read more
Second display inherits first display's resolution when loading second d...
How to reproduce:1. Open the attached "case_1159209.zip" Unity project2. Set the second monitor display to a smaller resolution (suc... Read more
Editing the Particle System component on a prefab asset desyncs multiple...
Steps to reproduce:1. Create a new project2. Create a prefab with a Particle System component3. Open another Inspector tab so you ha... Read more
NullreferenceException is thrown when creating a Terrain using a Script ...
Steps to reproduce:1. Open the attached project "Case_1159201"2. Navigate to Project -> Assets and open "TestBug"3. In the hierar... Read more
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Ble... Read more
[Editor]Scrollbar on Inspector does not disappear after deselecting a ga...
Scrollbar on Inspector does not disappear after deselecting a gameObject.Refer the attached video. Steps to reproduce:1) Create a ne... Read more
Sleeping rigidbody does not wake up after collision with another overlap...
How to reproduce:1. Open attached project "PhysicsSleepBug.zip" and scene "Scene"2. Enter Play mode3. Observe the red car Expected r... Read more
Different memory sections in the PackedMemorySnapshot share the same sta...
How to reproduce:1. Open attached project "case_1159145-memory_stripped.zip"2. Build and Run the application, make sure "Development... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open