Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0b5
Issue ID
1159244
Regression
No
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal
Steps to Reproduce:
1. Create a new project
2. Hierarchy > right-click > Gameobject
3. GameObject > Inspector > Add Component > Rendering > Occulusion Portal
4. GameObject > Inspector > Occulusion Portal
5. Change values of Open, Center and Size
6. Cogwheel > reset
Actual Result: Default value is not set
Expected Result: Default values should be set
Reproducible on:
2019.3.0a5, 2019.2.0b5, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
- Empty lists can be applied in Additional Compiler Argument list in Project Settings
- [Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used
- Long Color Library name overflows outside input field bounds
- Shader Graph validation and Metal threadgroup memory warnings thrown when installing HDRP package in Universal 3D Template
Resolution Note:
Very minor and cosmetic.