Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0f2
2019.2.0a12
2019.3.0a1
2019.3.0a5
Issue ID
1159206
Regression
No
Editing the Particle System component on a prefab asset desyncs multiple open inspectors from each other
Steps to reproduce:
1. Create a new project
2. Create a prefab with a Particle System component
3. Open another Inspector tab so you have two
4. Select the prefab asset in Project view
5. Edit checkboxes/dropdowns of the Particle System component in different Inspectors and notice that they do not remain in sync
Expected Result: Inspectors always remain in sync
Actual Result: Inspectors go out of sync after editing checkboxes/dropdowns and resync after editing input fields
Reproduced with: 2019.3.0a5, 2019.3.0a1, 2019.2.0b5, 2019.2.0a12, 2019.1.5f1, 2019.1.0f2
Did not reproduce on: 2019.2.0a11, 2019.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment