Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0f2
2019.2.0a12
2019.3.0a1
2019.3.0a5
Issue ID
1159206
Regression
No
Editing the Particle System component on a prefab asset desyncs multiple open inspectors from each other
Steps to reproduce:
1. Create a new project
2. Create a prefab with a Particle System component
3. Open another Inspector tab so you have two
4. Select the prefab asset in Project view
5. Edit checkboxes/dropdowns of the Particle System component in different Inspectors and notice that they do not remain in sync
Expected Result: Inspectors always remain in sync
Actual Result: Inspectors go out of sync after editing checkboxes/dropdowns and resync after editing input fields
Reproduced with: 2019.3.0a5, 2019.3.0a1, 2019.2.0b5, 2019.2.0a12, 2019.1.5f1, 2019.1.0f2
Did not reproduce on: 2019.2.0a11, 2019.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment