Search Issue Tracker
[Linux] Editor sub-windows are not labeled in the Taskbar
How to reproduce: 1. Create or open any project 2. Open the Package Manager window and/or any additional windows (undocking works to... Read more
[Inspector] Multi-selecting and modifying exposed properties with multip...
Repro steps: 1. Create a VFX and expose a Vector3. 2. Drag it to the scene and duplicate it a couple of times. 3. Add different valu... Read more
Project window size is getting printed out when accessing Screen Size
Steps to reproduce: 1. Open user-attached project 2. In the project window, select "Prefab" 3. Right-click on it and select 'Screen... Read more
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build...
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked. 2. C... Read more
ApiUpdater may leave orphan usings when only type qualified references w...
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
[Cinemachine] Virtual Camera prefab continuously updated on clicking on ...
-Mouse cursor flickers continuously on selecting clicking on Solo button in CM vcam1 prefab. -Virtual Camera status does not remain ... Read more
[SubGraph] Trying to enter an unassigned subgraph throws a null ref exce...
Repro steps: 1. In a VFX graph, right click and create an Empty Subgraph Operator. 2. Right-click the newly created subgraph and sel... Read more
[Camera Buffers] Can't access depth or color buffers in OSX or XBox One ...
Repro steps: 1. Import the attached package 2. Open the scene and the VFX 3. Observe how the particles are going through the cube. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel