Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1213482
Regression
No
[Camera Buffers] Can't access depth or color buffers in OSX or XBox One directly in the VFX graph.
Repro steps:
1. Import the attached package
2. Open the scene and the VFX
3. Observe how the particles are going through the cube.
Expected outcome:
Particles to collide with the cube as it is writing to the depth buffer and they are using a collision with depth buffer block.
Notes:
- Works in Win, OSX-only issue
- Doesn't seem to have worked for a while (possibly around the time the buffer were switched from a Texture2D to a Texture2DArray.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 11.0.0):
Fix landed in 2021.2.0a6.1011 / SRP 12.0.0