Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1
2018.2
2018.3
2018.4
2019.1
2019.2
2019.3
2020.1
Issue ID
1213503
Regression
Yes
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce:
1. Download ant open SponzaHDRP project
2. Bake the lighting using GPU lightmapper
3. Switch to baked lightmap view and focus on the arches on the second floor
4. Notice that portions of the indirect bounce are missing
Notes:
- Does not reproduce with the CPU lightmapper
- Adjusting push off value does not fix this issue
- Not a regression; this behavior has been the same since GPU lightmapper was introduced
Comments (1)
-
jacknero
Feb 02, 2020 17:22
Similar issue with URP in 2019.3.0.6f.
But also with CPU lightmapper.
Some lights lack indirect light baked.
Not found pattern on which light it happen yet.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1206157