Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1
2018.2
2018.3
2018.4
2019.1
2019.2
2019.3
2020.1
Issue ID
1213503
Regression
Yes
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce:
1. Download ant open SponzaHDRP project
2. Bake the lighting using GPU lightmapper
3. Switch to baked lightmap view and focus on the arches on the second floor
4. Notice that portions of the indirect bounce are missing
Notes:
- Does not reproduce with the CPU lightmapper
- Adjusting push off value does not fix this issue
- Not a regression; this behavior has been the same since GPU lightmapper was introduced
-
jacknero
Feb 02, 2020 17:22
Similar issue with URP in 2019.3.0.6f.
But also with CPU lightmapper.
Some lights lack indirect light baked.
Not found pattern on which light it happen yet.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
This is a duplicate of issue #1206157