Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a20
Issue ID
1213519
Regression
No
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build Settings is incorrect
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked.
2. Create a new project.
3. Open the Build Settings. (File -> Build Settings.)
4. Switch build target to Android.
5. Hover over the text next to Run Device.
Expected Result: The tooltip on Mac should state Preferences location is under Unity -> Preferences.
Actual Result: The tooltip on Mac states Preferences is under Edit -> Preferences. This is true on Windows, but not Mac.
Reproducible in 2020.1.0a20, 2019.3.0f5, 2018.4.15f1
2017.4.36f1 does not seem to display this 'Run Device' menu option.
Notes:
- Tested on MacOS
- Ensure that you do not have a JDK/SDK set in preferences.
- Image attached in case comments.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment