Search Issue Tracker
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...
Reproduction steps: 1. Create a New Project2. Switch Build target to WebGL3. Switch Scripting Runtime to .NET 4.64. Build And Run5. ... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled