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0
votes
Fixed

[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...

Graphics - General

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Mar 16, 2018

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Version/s: 2018.1.0b8, 2018.1.0b11

Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more

0
votes
Fixed

Flickering Inspector (or other) window when changing Color Space from Ga...

Themes

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Mar 16, 2018

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Version/s: 2018.2.0a3

How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more

5
votes
Fixed

[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.

XR SDK

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Mar 15, 2018

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Version/s: 2018.1.0b12

1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more

0
votes
Fixed

Warning "RenderTexture: Resolving a destination texture that is NULL" is...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more

0
votes
Fixed

[UWP] User can set Graphic APIs to DX12 only.

Universal Windows Platform

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Mar 15, 2018

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Version/s:

For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more

0
votes
Fixed

[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...

XR SDK

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Mar 15, 2018

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Version/s: 2017.3.1p4

Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more

0
votes
Fixed

[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...

MacOS

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Mar 15, 2018

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Version/s: 2017.2.0a4, 2017.2.0f3

How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more

0
votes
Fixed

[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...

WebGL

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Mar 15, 2018

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Version/s: 2017.3.2f1

Reproduction steps: 1. Create a New Project2. Switch Build target to WebGL3. Switch Scripting Runtime to .NET 4.64. Build And Run5. ... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more

0
votes
Fixed

[Shape] Investigate possibility of decreasing the min shape emitter size...

Visual Effects - Legacy

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Mar 15, 2018

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Version/s: 2017.3.0b9

Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more

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