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0
votes
By Design

WorldAnchors behave unstable at great distances away from anchor point

Package: WindowsMR

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Jan 17, 2020

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Version/s:

World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more

0
votes
Won't Fix

New IComponentData is not added automatically to an object in a SubScene

Package: Entity Component System (ECS)

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Jan 17, 2020

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Version/s: preview.17 - 0.5.0

How to reproduce: 1. Open attached project "BugSubsceneRepro.zip" and scene "SampleScene" 2. Observe "Entity Debugger" (MyTestData ... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

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Jan 17, 2020

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Version/s: 3.4.0

How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more

0
votes
Duplicate

[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps) 2. Set Lightmap ... Read more

0
votes
By Design

Updated Material properties are not copied to a new instance when they w...

Graphics - General

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Jan 17, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1212274_material_lerp" and "SampleScene" 2. Enter Play Mode Expected result: "instanc... Read more

0
votes
Fixed

[2D] Skinning Editor is completely broken and unusable due to Bones, Geo...

2D

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Jan 17, 2020

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Version/s: 2020.1.0a20

In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is ... Read more

0
votes
Fixed

[Vulkan] Gizmos disappear from Game and Scene view after finishing a bui...

Vulkan

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Jan 17, 2020

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Version/s: 2020.1.0a9, 2020.1.0a20

On switching the Graphics API to Vulkan and then building a player leads to the gizmos disappearing from both the scene view and gam... Read more

1
votes
Fixed

HDR Color has a different render when converted to property

Package: Shader Graph

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Jan 17, 2020

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Version/s: 7.1.7

How to reproduce: 1. Create a material with an inline HDR Color node 2. Assign the material to an object 3. Take a look at the HDR e... Read more

18
votes
Fixed

[HDRP] [XRSDK] Camera does not respect near/far clipping plane settings

HD RP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open attached project ("Repro-1212234.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the Main Cam... Read more

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