Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.0.1
Issue ID
1213760
Regression
Yes
[Polybrush] Vertex corruption when using Additional Vertex Stream
Steps to reproduce:
1. Open User-supplied project
2. Open Scene "Test"
3. Notice the "Corrupted mesh" Gameobject, that is using a Polybrush Mesh Component with Additional Vertex Stream
Expected: the mesh is not corrupted
Actual: the mesh is corrupted
Reproduced in: 2020.1.0a7, 2020.1.0a21
Not reproduced in: 2018.4.16f1 (Meshes disappear), 2019.2.19f1, 2019.3.0f4, 2020.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment