Search Issue Tracker

Fixed in 2020.2

Fixed in 2018.4, 2019.4, 2020.1

Votes

0

Found in

2017.4

2018.4

2018.4.16f1

2019.2

2019.3

2020.1

Issue ID

1213824

Regression

No

Disabling and enabling an AudioSource component controlled by a Timeline causes a pop and ignores the mixer settings

Audio

-

How to reproduce:
1. Open user-submitted project (769080-AudioSourcePop)
2. Enter Play Mode
3. Select the 'AudioTest' GameObject and disable the 'Audio Source' Component
4. Note the sound pop that briefly occurs
5. Enable the 'Audio Source' Component again

Expected result: disabling the AudioSource does not cause sound pops. Enabling the AudioSource component keeps the assigned Mixer settings(muted)
Actual result: disabling the AudioSource causes sound pops. Enabling the AudioSource component ignores the assigned Mixer settings(audio is not muted like at the start)

Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b1

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.9f1

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.12f1

  4. Response avatar

    Resolution Note (fix version 2018.4):

    Fixed in 2018.4.29f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.