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Votes

0

Found in

2017.4

2018.4

2018.4.16f1

2019.2

2019.3

2020.1

Issue ID

1213824

Regression

No

Disabling and enabling an AudioSource component controlled by a Timeline causes a pop and ignores the mixer settings

Audio

-

How to reproduce:
1. Open user-submitted project (769080-AudioSourcePop)
2. Enter Play Mode
3. Select the 'AudioTest' GameObject and disable the 'Audio Source' Component
4. Note the sound pop that briefly occurs
5. Enable the 'Audio Source' Component again

Expected result: disabling the AudioSource does not cause sound pops. Enabling the AudioSource component keeps the assigned Mixer settings(muted)
Actual result: disabling the AudioSource causes sound pops. Enabling the AudioSource component ignores the assigned Mixer settings(audio is not muted like at the start)

Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20

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