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TextMeshPro keeps resizing memory buffers when setting text with length ...
How to reproduce:1. Open the user's attached project ("TextMeshProGC.zip")2. Load "SampleScene"3. Open the Profiler and start record... Read more
[DXR] Errors appear in the Console window when a Game Object has multipl...
How to reproduce: 1. Have a ray tracing system ready, Windows 10 version 1809+, GPU with ray tracing support.2. Open the project att... Read more
Shadows of the risen mountain are copied to every Terrain Tile when the ...
How to reproduce:1. Open the attached "1305275_Repro" project2. Open the "TerrainShadow" Scene (Found in the "Assets" folder)3. Obse... Read more
[Build] GetAllDependencies doesn't return correct dependencies when usin...
Reproduction steps:1. Open attached project "UGUIDemo.zip" and scene "test"2. Enter Play Mode, observe Console window3. Exit Play Mo... Read more
Array element operations fail with custom PropertyDrawer and PropertyScope
How to reproduce:1. Open the user's attached "UtilitiesReports.zip" project2. Select the "Test" ScriptableObject in the Project wind... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps:- Open defau... Read more
[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...
Reproduction steps:1. Open the user's attached project2. Make sure that Scripting Backend is set to Mono3. Build the project4. Launc... Read more
[SerializeReference] Editor crashes when creating a GraphView Node after...
How to reproduce:1. Open the user's attached "SerializedReferenceCrash.zip" project2. Double-click the "State Graph" GameObject in t... Read more
[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My be... Read more
The outline of a GameObjects flickers in the Scene view when Scene View ...
How to reproduce:1. Open the user's attached "HDRP2019.4.17.zip" project2. Open the "SampleScene" Scene3. Enable the "Animated Mater... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets