Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.9.1, 6.9.2
Issue ID
1204946
Regression
Yes
[HDRP] Unable to toggle Motion Vector for Vertex Animation in Material created from .shader files
Reproduction steps:
1. Create a new HDRP Template project
2. Create an HDRP Lit Shader Graph (.shadergraph)
3. Create a new Standard Surface Shader (.shader)
4. Copy Lit Master Generated code into previously created Standard Surface Shader
5. Create a Material from the Standard Surface Shader
6. Try toggling "Motion Vector For Vertex Animation" option on the Material
Expected result: the option toggles like it would in a Material created from original Lit Shader Graph
Actual result: you are unable to toggle the "Motion Vector For Vertex Animation" option
Reproducible with: HDRP 6.9.2 (2019.2.18f1), HDRP 7.1.7 (2019.3.0f5, 2020.1.0a19)
Not reproducible with: HDRP 4.10.0 (2018.4.15f1), HDRP 6.9.0 (2019.2.18f1)
Notes:
1. This reproduces with HDRP StackLit, Fabric, Eye Shader Graphs
2. I was not able to find any other option that would behave this way. For all other options/Shaders if the option is visible, then it is possible to toggle it just like in the original Shader
3. This is a Package regression. The issue does not reproduce with HDRP 6.9.0 but reproduces with higher versions of HDRP (tested 2019.2.0b10, 2019.2.18f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
The UI of Material and Shader Graph are setting up various thing like Render State and Pass State.
In the case of Motion Vector: Motion Vector Pass on the Shader would need to be enabled for it to work with vertex animation.
This is handled correctly when using the regular workflow.