Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.4.6f1
2018.4.14f1
Issue ID
1204932
Regression
Yes
[iOS][2018.4] IMGUI elements do not visually switch states when tapped
How to reproduce:
1. Open the attached "imgui-bug-master.zip" Unity project
2. Build the "SampleScene" Scene for iOS
3. Run the build on an iOS device and tap the 3 buttons
Expected results: each button's icon visually changes to its own active state when clicked
Actual results: only the first button's state changes when any of the 3 buttons are clicked
Reproducible with: 2018.4.6f1, 2018.4.15f1
Not reproducible with: 2017.4.35f1, 2018.4.5f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a17
Notes:
1. Tapping does not visually change buttons which are not located in the (0, 0) coordinates
2. The button taps are registered, but their visuals do not change to indicate the pressed-down state feedback to the user
3. If more than one button is present and one of them is in the (0, 0) coordinate, every other button tapped will visually change the upper left button's visual state
Reproduced with:
iPhone 8 (iOS 11.0.1)
iPhone 8 Plus (iOS 12.1.2)
iPhone 11 (iOS 13.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (2020.1.X):
Fixed in 2018.4.16f1.