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[VFX Graph] Output Mesh having negative Base Color channel results in bl...
How to reproduce: [Reproduced on HDRP] Create a new VFX Graph Create Output Mesh Set Base Color X channel to -1 Observe that Scene V... Read more
[URP] All Pixel lighting variants are stripped in the mobile player when...
How to reproduce:1. Build the attached project “LightIssue.zip” on a mobile device2. Observe the ground Expected result: Light is vi... Read more
Material.HasTexture/HasProperty returns true for non-existent property a...
How to reproduce:1. Open the user-attached project “ShaderPropertyBug”2. Enter the Play Mode3. Observe the Console Expected result: ... Read more
GPU Usage Hierarchy columns in the Profiler window change when scripts a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > Analysi... Read more
Crash on mdb_cursor_next when opening a project with a corrupted file
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opens successfullyActual result: The Editor cra... Read more
Crash on aligned_free when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
The y is flipped when Texture2D.ReadPixels from source
How to reproduce:1. Open the attached project “read_pixels_test.zip”2. Enter Play Mode Expected results: The third texture in the Ga... Read more
FailedConvertingLightCookie error is shown when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: Open the user’s attached project “GraphicsAPIbug” Go to Player Settings (menu: Edit > Project Settings > P... Read more
The "Failed to load window layout" error is thrown when creating a New P...
To reproduce: Open Unity Hub and create a project with the "3D" Template; When the project is opened inspect the Console window; Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject