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Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project.Open the 220_LightCookie_Baked scene.Set GI bake mode to auto.Edit the cookie size. Expecte... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce:1. Open the user's attached "PathTracing"2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObject"... Read more
Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts
Reproduction steps:1. Open the user's attached project2. Open scene "StFall1"3. Enter Play Mode4. Open any script, edit it and go ba... Read more
Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more
Shader Compilation Error when generating Normal (Material) AOV of a mode...
How to reproduce:1. Open the attached project named "HDRPAxFAovRepro2.zip"2. Open the ReproScene3. Enter Play mode4. Select the Main... Read more
A model with AnimationType - Legacy and ImportAnimation - false still ge...
Reproduction steps:1. Open attached project "AnimationReferences.zip"2. Select "Ball@jump" in the Project view3. In the "Animation" ... Read more
[Addressables] LoadAssetAsync runs scripts that are attached to the asse...
How to reproduce:1. Open the user's attached project and SampleScene scene2. Enter the Play mode (observe the Console and that the C... Read more
[Addressables] Unity runs out of memory when building Adressables, the b...
Reproduction steps:1. Extract the project in"InstallationTracker.zip"2. Execute 'xattr -cr case_1332957-InstallationTracker' in the ... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved