Search Issue Tracker




Found in [Package]


Issue ID




[Android][OpenGLES3] SRP Batcher does not render when the Graphics API is set to OpenGLES3

Package: Scriptable Render Pipeline Universal


How to reproduce it:
1. Open the user's attached project ""
2. In the Player Settings make sure Graphics API is set to OpenGLES3
3. Build and Run it on Android
4. Observe the SRP Bacher code path time values in SRP batcher window

Expected result: SRP Bacher doesn't render and all SRP Bacher time values are 0,00ms
Actual result: SRP Bacher renders and all SRP Bacher time values are not 0,00ms

Reproduces on: 7.6.0 (2019.4.27f1), 10.5.0 (2020.3.9f1), 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a17)
Could not test with: 2018.4 - URP was not yet available

Reproduced on these devices:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00038, Htc Desire 510 (HTC Desire 510), Android 4.4.3, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308

- Not reproducible with Graphics APIs: Vulkan, OpenGLES2
- Not reproducible in the Editor's Play Mode

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.