Search Issue Tracker
Fixed
Fixed in 1.18.9
Votes
0
Found in [Package]
1.18.2
Issue ID
ADDR-1961
Regression
Yes
[Addressables] LoadAssetAsync runs scripts that are attached to the assets when they are not instantiated
How to reproduce:
1. Open the user's attached project and SampleScene scene
2. Enter the Play mode (observe the Console and that the Capsule is not instantiated)
3. Press the "Space" button
4. Observe the Console window
Expected result: "Singleton Set\!" message is logged
Actual result: "Singleton already exists. Destroying." error is logged
Reproducible with: 1.18.2 (2018.4.34f1, 2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
Not reproducible with: 1.16.19 - 1.17.17 (2018.4.34f1, 2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment