Search Issue Tracker

Fix In Review for 1.18.9



Found in [Package]


Issue ID




[Addressables] LoadAssetAsync runs scripts that are attached to the assets when they are not instantiated

Package: Build Pipeline - Addressables


How to reproduce:
1. Open the user's attached project and SampleScene scene
2. Enter the Play mode (observe the Console and that the Capsule is not instantiated)
3. Press the "Space" button
4. Observe the Console window

Expected result: "Singleton Set\!" message is logged
Actual result: "Singleton already exists. Destroying." error is logged

Reproducible with: 1.18.2 (2018.4.34f1, 2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
Not reproducible with: 1.16.19 - 1.17.17 (2018.4.34f1, 2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.