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[Particle System][Vulkan][URP] Particles start freezing when Graphics Jo...
Reproduction steps:1.Open the attached user's project "Particle System Graphics Jobs Bug.zip"2.In the Project window under the "Asse... Read more
[MacOS] Crash on NSCoreDragTrackingProc when dragging a Prefab while max...
Reproduction steps:1. Open the attached project "1304887"2. From the Project window, select the "Cube" Prefab3. Drag and hold the Pr... Read more
Player Window can not be maximised after being taken out of fullscreen w...
How to reproduce:1. Create a new project2. Build and run on UWP3. Minimize the Window4. Press Alt+Enter to toggle fullscreen Expecte... Read more
Unity Hub has barely visible text if HDR is turned on
How to reproduce:1. Turn on HDR in the computer settings2. Open Unity Hub3. Observe Unity Hub Expected results: All text inside Unit... Read more
Deleting bone in PSB that is referenced by another PSB causes Null Refer...
Reproduction steps:1. Open user's project "TestingProject.zip"2. Open Assets/ArmTest folder3. Notice that "Arm_Rig" is using "Arm_Ri... Read more
[WebGL] Sounds in the Build are distorted when the Audio Clip is below 0...
How to reproduce:1. Open the user's attached "ShortSoundsWebGL_2019.4.16f1" project2. Open the Scene "SampleScene"3. Enter the Play ... Read more
Prefab with a NetworkManager refreshes infinitely
Reproduction steps:1. Open user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select NetworkManager3. I... Read more
First Material data is used for Shadowmap rendering when using multiple ...
First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. Thi... Read more
[URP] Shadows have multiple artifacts
Reproduction steps:1. Open the attached "case_1304614.zip" project2. In the Project window, select Settings/UniversalRP-HighQuality ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
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- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list