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Prefab instances lose reference when a library is deleted and scripts us...
To reproduce: 1. Extract attached project ("case_1185524.zip") 2. Delete Library folder and move Scripts folder out of Assets 3. Ope... Read more
Custom Timeline Tracks with class name different than the file name load...
How to reproduce: 1. Open attached project 2. Open "Assets/Player/Player" Scene, check CopiedDirector Timeline 3. Enter the Play Mod... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprit... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more
[IMGUI] "Could not determine location" error is thrown when a new swatch...
"Could not determine preset file location type" error is thrown when a swatch preset library is created with name starting with "/".... Read more
Blend Tree right side animation is favored over left side animation
Reproduction steps: 1. Open user's attached project "Ruby's rpg" 2. In the Project window, go to Art > Animations and double-click o... Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce: 1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f1 2. Open SampleScene scene 3. Select Helper G... Read more
[Windows] IMGUI input doesn't work in builds when using preview InputSys...
-e: IMGUI input doesn't work in builds when using preview InputSystem package --fails on windows standalone, works on osx & linux -... Read more
"Unknown Assembly" error is thrown when building AssetBundle including ...
How to reproduce: 1. Open the attached project ("case_1184918-ScriptableObjectAssetBundleBug") 2. Build Asset Bundles (BUG TEST > Bu... Read more
Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...
How to reproduce: 1. Create new project 2. Create new script, open it, modify it and go back to Unity so the script is compiled 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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