Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a1
2018.3.14f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1186751
Regression
No
Standalone Visual Solution build creates a '_Data' folder with the wrong name
Steps to reproduce:
1. Create a new project and name it 'A.B.C'
2. Open Build Settings and enable 'Create visual Studio solution'
3. Build project
4. Open build VS solution and build it
Expected results: Project in VS is successfully build
Actual results: Project build fails due to 'build\bin\A.B_Data' has the wrong name. 'A.B_Data' folder should be named 'A.B.C_Data'.
Reproduced with: 2020.1.0a5, 2019.3.0b5, 2019.2.7f2, 2018.4.10f1
Note:
- Everything after the last '.' is removed from '_Data' folder name.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a12