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0
votes
Fixed

"Could not produce class with ID 109 errors" when built on Mobile

Mobile

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May 07, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.1

Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more

1
votes
Fixed

[Android] Exporting a gradle project fails when baseProjectTemplate's "G...

Mobile

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May 07, 2020

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Version/s: 2019.3.13f1

Repro steps: 1. Create a new project 2. Switch build target to Android 3. Check Player Settings -> Publishing Settings -> Custom Bas... Read more

0
votes
Not Reproducible

Error occurs when discarding changes of Scene that has GameObject with "...

Scene Management

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May 07, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce: 1. Open the project "case_1245240-DiscardChanges" 2. Open the Scene "SampleScene" 3. Select the GameObject "Test" ... Read more

0
votes
Fixed

[iOS] ProjectCapabilityManager.AddSignInWithApple adds AuthenticationSer...

iOS

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May 07, 2020

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Version/s: 2019.3.4f1

Steps to reproduce: 1. Open the attached project (pbxproject-api-test.zip) 2. Switch to iOS and make a build 3. Open Xcode project ... Read more

0
votes
Fixed

[Android][AR] Building an ARCore project fails when gradle version is 3.6.0

Package: ARCore

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May 07, 2020

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Version/s: 2.1.2

Repro steps: 1. Create a new project 2. Add ARCore, ARFoundation packages 3. Switch build target to Android and export a gradle proj... Read more

2
votes
Fixed

[2D] NullReferenceException thrown on creating prefab of the "SpriteSkin...

Package: 2D Animation

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May 07, 2020

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Version/s: 4.2.2

On creating prefab of the GameObject which has the "SpriteSkin" component added causes the editor to throw NullReferenceException co... Read more

0
votes
Fixed

[DX12] Ray Tracing Shaders crash the Editor when running in single threa...

DirectX12

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May 07, 2020

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Version/s: 2019.3.0f6

Unity editor crashes when running it in single threaded graphics mode (using -force-gfx-st argument) Read more

0
votes
Fixed

Non-power of two DDS file with mips not importing correctly

Texture

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May 07, 2020

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Version/s: 2018.4, 2020.2

Reproduction steps: 1. Open the attached project 2. Select "Assets/broken-npot-png" 3. In Inspector's preview window, change the MIP... Read more

0
votes
By Design

[TMP] Color Gradient effect does not reflect on Underline and Strikethro...

Package: TextMeshPro

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May 07, 2020

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Version/s: 3.0.0-preview11

Color Gradient effect does not reflect on Underline and Strikethrough lines. Steps to repro: 1. Create a new Project. 2. Windows > ... Read more

0
votes
Fixed

[TMP] NullReferenceException error is thrown on assigning Font Atlas tex...

Package: TextMeshPro

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May 07, 2020

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Version/s: 3.0.0

NullReferenceException error is thrown on assigning Font Atlas texture to None. Steps to repro: 1. Create a new Project. 2. Windows... Read more

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