Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.18f1
2020.2
2021.1
2021.2
Issue ID
1314928
Regression
No
Camera's Z position is clamped to zero when in Scene View
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Scene View, enable the 2D mode
3. Select the "Hand tool" (shortcut with the middle mouse button)
4. Move the Scene View in a way so the Plane GameObject would appear on the left side of the viewport
5. Observe the drawn Plane
Expected result: Plane is not hidden
Actual result: Plane is cut off
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.10f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.28f1