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Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity ...
Reproduction steps: 1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git" 2. Checkout commit "4e8a865756cb5ddc0d692ab27e0... Read more
Editor doesn't start on Windows 7
Reproduction steps: 1. Download and install Unity 2. Try opening Unity.exe Expected result: Unity starts without issues Actual resu... Read more
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when O...
Steps to reproduce: 1) Download attached project 2) Make sure that Gles3 is the only Graphics API in the list 3) Select URP asset a... Read more
[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce: 1. Open user-supplied project 2. Build and run 3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the ... Read more
[Android] [Multi-display] Splash screen is not rendered in a full screen...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build the app 3) Connect device via HDMI cable to the additio... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
NavMeshQuery.CreateLocation always returns the same point when using a N...
How to reproduce: 1. Open user-submitted project (CreateLocationOnLink.zip) 2. Open the SampleScene 3. Select the NavMesh GameObject... Read more
OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...
How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more
Projector component incorrectly projects onto objects when X-axis rotati...
How to reproduce: 1. Open the attached 'project-1246689.zip' project and load the 'SampleScene' scene 2. In the Hierarchy window sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects