Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.4
2019.4.15f1
2020.2
2020.3
2021.1
2021.2
Issue ID
1319708
Regression
No
ArgumentNullException gets thrown when changing the base class to MonoBehaviour of a Script that is attached to a State
How to reproduce:
1. Open the attached '1319708.zip' project
2. In the Project window double-click on the Test Animator Controller
3. In the Animator window select the 'A' State
4. Observe the Inspector
5. Open Assets > DummyScript.cs
6. Change the base from 'StateMachineBehaviour' to 'MonoBehaviour'
7. Save the Script
8. Switch back to the Unity Editor
9. Select the 'A' State
10. Observe the Inspector
Expected result: The 'Add Behaviour' button is displayed in the Inspector, no visible errors present
Actual result: The 'Add Behaviour' button and the 'DummyScript' component are not displayed in the Inspector, multiple ArgumentNullException errors appear in the Console
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.2.7f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Notes:
- The following error gets thrown in the Console:
ArgumentNullException: Value cannot be null.
Parameter name: componentOrGameObject
- The issue doesn't reproduce when changing the base class to 'ScriptableObject'
-
dpr-010
Mar 25, 2023 17:35
I had a similar issue and basically resolved by restarting the editor.
-
Matt_Raph
Mar 31, 2021 12:56
Also note: you can still interact with the state, you just can't see it
-
Matt_Raph
Mar 17, 2021 11:21
It feels so good to contribute something.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a15