Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.14f1
2020.3
2021.1
2021.2
Issue ID
1319750
Regression
No
Image.color is not reflected visually when changing it during Runtime
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Select any of the Buttons
4. In the inspector, view the Image Components color by opening the color picker
5. Inspect the values logged in the Console as well
Expected result: Image color represents the stored color values
Actual result: Image is displayed as White instead of the set color
Reproducible with: 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Couldn't test with 2018.4.32f1 (User's project breaks)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (2021.2.X):
User is trying to assign a Color with Color32 values
https://docs.unity3d.com/ScriptReference/Color.html
Color should be 0-1 range not 0-255. By specifying values over 1 the color picked will be pure white in all instances.