Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.6f1
2021.1
2021.2
Issue ID
1319730
Regression
No
Particle System duration property's value has double precision
How to reproduce:
1. Create a new project
2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Particle System)
3. Set the Duration value to 5.555
4. Observe the Duration property value
Expected result: The duration property's value has float precision (5.555)
Actual result: The duration property's value has double precision (5.55)
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b10, 2021.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.10f1