Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1319724
Regression
No
[URP] Overlay Camera does not copy Depth into Shader when Post Processing Depth Of Field is used
How to reproduce:
1. Open the user's attached "URP_Bugs_March_2021.zip" project
2. Open the "ErrorScene" Scene
3. Enter Play Mode
4. Observe the "Workbench" GameObject in the Game view
Expected result: "Workbench" GameObject is not blurred out
Actual result: "Workbench" GameObject is blurred out
Reproducible with: 7.5.3 (2019.4.22f1), 10.3.2 (2020.3.1f1), 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
This is a duplicate of issue #1296770