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Editor crash when Assets/** is included in .collabignore file
How to reproduce: 1. Create and open a new project 2. Enable Collab 3. Open the project in File Explorer and open the '.collabignore... Read more
[AssetPipelineV2] Editor lags/freezes when expanding a folder in Project...
How to reproduce: 1. Open the attached 'project-1247706.zip' project 2. In the Project Browser expand the 'DLL' folder 3. Try intera... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce: 1. Open the attached project named "naboo_starfighter.zip" 2. Open Bugreport Scene 3. Enter Play mode 4. Observe t... Read more
Editor crashes in Play Mode when hovering the mouse over a mesh with a M...
How to reproduce: 1. Tester-attached package(MeshColliderCrash.unitypackage) 2. Create a new Unity project 3. Import the package 4. ... Read more
Renaming Bolt Class in Explorer field does not rename the Bolt Class in ...
If you rename a class using the class name field in the Explorer, it does not rename the bolt class in the Assets. Renaming the c... Read more
Popup menus are modal and blocking, requiring two clicks to switch
Reproduction steps: 1. Open attached project "DoubleClick.zip" and scene "SampleScene" 2. In Editor, click on "Account" popup menu 3... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce: 1. Create and open a new project 2. Install Device Simulator Package from Package Manager 3. Open Device Simulator... Read more
Bolt (VisualScripting Asset) load is high
When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more
[macOS] trigger input is not processed on some gamepads
Reproduction steps: 1. Open the project in "SuperInput.zip" 2. Connect a controller to your device 3. Enter Play Mode 4. Try pressin... Read more
Application freezes when it is out of focus and GetNativeTexturePtr() me...
How to reproduce: 1. Open user's attached project 2. Go to File -> Build Settings 3. Press Build (Make sure x86_64 architecture is s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects