Search Issue Tracker
By Design
Votes
0
Found in
2020.2
2020.2.0a12
2020.2.4f1
2021.1
2021.2
Issue ID
1317050
Regression
Yes
[IL2CPP] UnityLinker error when building
Reproduction steps:
1. Open attached project "LinkErrorRepo.zip"
2. Build and Run
3. Observe Console window
Expected result: Builds completes without errors
Actual result: Build fails with "Exception: Failed running D:\Unity Versions\Installs\2020.2\2020.2.6f1_0015daafb73f\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe <...>"
Reproducible with: 2020.2.0a12, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2020.1.17f1, 2020.2.0a11
Could not test with: 2019.4.21f1 (compilation errors due to custom Collections package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note (2021.2.X):
This problem occurred because an assembly had a different name from the .dll file where is lives. Renaming the .dll file to have the same name as the assembly corrects the issue.