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NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce: 1. Open user attached project "AStarErrorReport.zip" 2. Open "AStarErrorTest" Scene 3. Enter Play Mode and observe... Read more
[macOS] Editor crashes with TLSAllocator::GetAllocatedMemorySize() const...
How to reproduce: 1. Make sure that you already pared your wire-free earbuds and they are ready to connect 2. Open the attached sw... Read more
[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...
Steps to reproduce: 1. Open user's attached project "DrawMeshinstancedTest.zip" 2. Build it to Mobile as a Developer build 3. Open F... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps: 1. Create a new project and build it for iOS 2. Enable Screen Mirroring (Airplay) on your iOS device 3. Deploy t... Read more
Decal Projector that uses Emissive Material bleeds over other Mesh edges...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In Scene View, observe the Decal Projectors Expecte... Read more
[Memory Profler] In Linear Color Space, Colors in Memory Map differ from...
How to reproduce: 1. Open any (empty) Unity Project (2018.3 or newer) and under Player Settings / Other make sure Color Space to Lin... Read more
Models change their position in scene when upgrading project
How to reproduce: 1. Open the attached project "case1261935.zip" and scene "Battlefield" in any Unity version from 2018.4.0f1 to 201... Read more
[Mac] Keyboard key freezes in pressed state in the New Input System when...
How to reproduce: 1. Open user's attached "InputSystemBug.zip" project 2. Open "SampleScene" Scene (Assets/Scenes) 3. Go to Window -... Read more
[URP] Non matching Profiler.EndSample error is thrown in the Editor when...
Reproduction steps: 1. Open the attached user's project "Package Upgrade.zip" 2. Turn on the Profiler recording and set it to Editor... Read more
Texture 'Read/Write' option does not double the memory in Profiler
How to reproduce: 1. Open attached project "TextureReadWriteMemory.zip" and scene "test" 2. Open File -> Build Settings 3. Make sur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone