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[URP] unity_LightData and unity_SpecCube0_HDR equal to 0 on build, for r...
How to reproduce:1. Open attached project "450_12_repro.zip"2. Build the project3. Start the build Expected result: The color of the... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more
[UI Toolkit] Cursor is reset back to default after hovering on a UI Docu...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Hover the cursor above the red rectangle Expected re... Read more
[Shader Graph][URP] UniversalUnlitSubTarget does not have a DepthNormalO...
How to reproduce:1. Open the user attached project2. Open SamplScene3. Enter Play mode4. Observe the Cube which is using the ShaderG... Read more
Label set with EditorGUILayout.PropertyField is overwritten when adding ...
How to reproduce:1. Open the user's attached "PropertyField_Label_Repro.zip" project2. Open the "SampleScene" Scene3. In the Hierarc... Read more
Game View Stats Saved by Batching is always 0 when using SRPBatcher
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene3. Enable the Stats Pane on the Game View Window Ex... Read more
An error is returned and no package is listed if an invalid package is h...
** Reproduction steps **- Setup a scoped registry in your project- Publish an invalid package (ex: upper case letters in the package... Read more
Built-in UI Toolkit Debugger's toggle buttons have a checkbox when using...
How to reproduce:1. Create a new project2. Switch the Editor Theme to the Light mode (Edit->Preferences...->General)3. Open th... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 2019... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left