Search Issue Tracker
Fixed in 0.10.0-preview.1
Votes
1
Found in [Package]
0.9.4
Issue ID
1264748
Regression
No
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps:
1. Open attached project
2. Build and Run on Quest
3. Point the left controller which has a mesh based reticle to UI
Actual: The reticle is flickering
Reproducible with: XR Interaction Toolkit preview - 0.9.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 0.10.0-preview.1):
In the repro project provided, because the reticle was a child of the LeftHand Controller, and the XRController has tracking type for Update and OnBeforeRender, the position of the controller would update again after the reticle position was updated during Update. This would cause the reticle position to sometimes be behind the UI Canvas, causing the flicker. In the new version of the package, XRInteractorLineVisual updates during OnBeforeRender after the controller position is updated, correcting the problem.
The issue will be fixed by upgrading to version 0.10 of the XR Interaction Toolkit package. As a workaround if updating is not possible, the Reticle GameObject can be reparented to the root level of the scene so it is not a child of the controller.