Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a11
2020.2.0a18
Issue ID
1264676
Regression
Yes
[Shadergraph] All materials using shadergraph shaders have pink thumbnails
How to reproduce:
Note: do not delete your library folder at any point, this seems to fix the bug
1. Create a new project
2. Add Universal RP to the project (through the package manager or the manifest)
3. Create a Universal RP Pipeline Asset and use it in the graphics settings
4. Create a PBR shadergraph or Universal RP Lit shadergraph
5. Right-click the shadergraph and select Create -> Material
6. Click the material to make sure the inspector preview is not pink (if the bug is reproducing the preview in the inspector should render properly)
Expected result: the material thumbnail in the asset browser becomes correct
Actual result: the material thumbnail in the asset browser is pink
Reproducible with: 2020.2.0a18(10.0.0-preview.21), 2020.2.0a19(10.0.0-preview.21)
Not reproducible with: 2019.4.5f1(7.4.1), 2020.1.0f1(9.0.0-preview.34), 2020.2.0a17(10.0.0-preview.21)
Notes:
1. Happens with URP and HDRP. Did not reproduce with the Built-in pipeline
2. Tested on Windows10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.2f1