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[HDRP] Emission intensity can be increased to infinity which in turn bre...
How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more
Not every component is copied consistently with CopyAndReplaceEntitiesFr...
Repro steps:1. Open user attached project 'Unity'2. Build and Run Standalone Expected: Player doesn't crashActual: Player crashes Re... Read more
Caching preprocessor does not support 1.#INF
If you write an infinity constant into the shader HLSL code, it will not compile with the caching preprocessor (but will work fine i... Read more
Scene becomes "dirty" when a new RenderTexture Asset is created
How to reproduce:1. Create a new project2. Make sure the Scene is saved and not marked as "dirty"3. Create a Render Texture Asset (A... Read more
[Shadergraph] Properties can not be renamed
Reproduces in Master f99fb3bcdbDoes not reproduce in the SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps:1. Cre... Read more
Crash on Rigidbody_Get_Custom_PropMass when ArticulationBody collides wi...
How to reproduce:1. Open the attached project from "case1331099.zip"2. Open Scene "Main"3. Enter Play Mode4. Select object "LeftHand... Read more
SRP Batcher not working with OpenGL APIs when the project is built
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
NonReorderable attribute is ignored when the list is in inherited class
How to reproduce:1. Open the attached project ("1331091.zip")2. Open "SimpleScripts.cs" in Assets/Editor3. Notice how there are two ... Read more
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce:1. Open the user's attached "TesteProject.zip" project2. Open the "SampleScene" Scene3. Select the "New SpriteShape... Read more
[Linux] Unity crashes or freezes when loading an AssetBundle with AssetB...
Reproduction steps:1. Download the attached zip file: "case_1308947.zip"2, Extract the project and two AssetBundles: "New Unity Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow