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Fixed in 1.0.0



Found in [Package]


Issue ID




Cursors is still visible when entering the Play Mode using Cursor.lockState = CursorLockMode.Locked with Input System Package

Package: Input System


How to reproduce:
1. Open user's attached "CursorCaptureTest3" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode while the cursor is not in the Game view

Expected results: The cursor becomes invisible
Actual results: The cursor does not become invisible

Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a11 (0.1.2-preview, 1.0.0)
Not reproducible with: 2020.2.0a12, 2020.2.0a20 (0.1.2-preview, 1.0.0)

- If the cursor is above the Game view when entering the Play Mode, the cursor will become invisible
- Happens only with the Input System package
- Only happens when the Active Input Handler setting is set to "Input System Package", setting it to "Both" fixes the issue
- The cursor also does not become invisible in the Build
- The "Cursor.visible = false" function also does not make the mouse invisible if entering the Play Mode while the mouse is not in the Game view

  1. Resolution Note (fix version 1.0.0):

    Fixed in 2020.2.0a12

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