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Shader is not recompiled after making changes during Play Mode
How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more
"ArgumentException: Unhandled type ScalableImage" error is thrown when D...
How to reproduce:1. Open the attached "1332393_Repro" project2. In the Project window double-click on the "NewUXMLTemplate" Asset3. ... Read more
AssetPostprocessor.OnPostprocessPrefab() is not called when removing com...
How to reproduce:1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip"2. Select "Assets/Cube.prefab" in Project window3. Re... Read more
SpriteMask use GPU inefficiently in Play Mode
Reproduction steps:1. Open attached project "New Unity Project (2)"2. Open Scene 'BenchmarkSpriteMask'3. Play Scene4. Observe GPU us... Read more
[WebGL] Index out of bounds exception is thrown when loading a NavMesh
How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more
Removing a sprite reference from the a Sprite Light
To reproduce:1. On a Sprite Light with an assigned Sprite, remove the sprite.2. Observe the following error:UnassignedReferenceExcep... Read more
Sprite Light doesn't update when Sprite reference PPU is changed
The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce:1. Assign... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. This... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce:1. Open the attached project (link in description)2. Build and run to UWP3. Open built the solution in Visual Studi... Read more
Unity Editor's views are not scrolled with swiping gestures when using a...
How to reproduce it:1. In a touchscreen device open VNC Viewer and connect it to a computer2. Open the attached project "1332306.zip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow