Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4.25f1
2019.4.1f1
2019.4.5f1
2020.1.0b12
2020.2.0a13
Issue ID
1266878
Regression
Yes
[Shuriken] Particles with Rate Over Distance does not emit when moving them in LateUpdate() method
How to reproduce:
1. Open attached project "case1266878.zip" and scene "SampleScene"
2. Enter Play Mode and observe Game View
3. In Hierarchy window select object "Moving"
4. In Inspector window toggle boolean "Move In Late Update" to true
5. Observe Game View
Expected result: Particles emitting as they were emitting in Update() method
Actual result: Particles does not emit
Reproducible with: 2018.4.25f1, 2018.4.26f1, 2019.4.1f1, 2019.4.6f1, 2020.1.0b12, 2020.1.1f1, 2020.2.0a13, 2020.2.0a19
Not reproducible with: 2018.4.24f1, 2019.1.0a1, 2019.4.0f1, 2020.1.0a1, 2020.1.0b11, 2020.2.0a1, 2020.2.0a12
Comments (1)
-
Peter77
Oct 10, 2020 18:44
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.11f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.29f1