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Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
1266943
Regression
No
[InputSystem] Keyboard.current.aKey.displayName returns an incorrect value when using a French keyboard with French locale
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Console Window
Expected result: Keyboard.current.aKey.displayName returns "a"
Actual result: Keyboard.current.aKey.displayName returns "q"
Reproducible with: 2020.1.0f1, 2020.2.0a20
Couldn't test with: 2018.4.26f1, 2019.4.7f1 (Don't have a physical French keyboard for further testing)
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Resolution Note:
French keyboard displaynames are shown when the a french keyboard layout was used and the US keys when a US layout is used. Fixed in Unity 2021.1.0a8 and above