Search Issue Tracker

Fixed

Votes

0

Found in [Package]

1.0.0

Issue ID

1266943

Regression

No

[InputSystem] Keyboard.current.aKey.displayName returns an incorrect value when using a French keyboard with French locale

Package: Input System

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Console Window

Expected result: Keyboard.current.aKey.displayName returns "a"
Actual result: Keyboard.current.aKey.displayName returns "q"

Reproducible with: 2020.1.0f1, 2020.2.0a20
Couldn't test with: 2018.4.26f1, 2019.4.7f1 (Don't have a physical French keyboard for further testing)

  1. Response avatar

    Resolution Note:

    French keyboard displaynames are shown when the a french keyboard layout was used and the US keys when a US layout is used. Fixed in Unity 2021.1.0a8 and above

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.