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[ShaderGraph] Subgraph circular resource dependency reachable via undo/r...
See first comment for details and repro. Read more
[XRSDK] [Oculus] [URP] [HDRP] Build does not mirror HMD view
Reproduction steps: 1. Create a new project using HDRP or URP template 2. Enable XR Plug-in Management (Edit->Project Settings) 3. E... Read more
UI Toolkit Editor Window's C# field assigns the same value to all Input ...
Entering any value as Input to the C# field in the UI Toolkit Editor Window assigns the same value to all the other subsequent field... Read more
[Device Simulator] UnauthorizedAccessException errors are thrown when se...
How to reproduce: 1. Open the attached "1269790 repro" project 2. Open the Project Settings from Editor > Project Settings 3. Select... Read more
[Timeline] Audio is not paused when setting Time.timeScale to 0
How to reproduce: 1. Open attached project "case1269783.zip" and scene "SampleScene" 2. Enter Play Mode Expected result: Timeline s... Read more
AssetBundles are not released in IL2CPP builds
How to reproduce: 1. Open the attached "1269771.zip" project 2. Build Asset Bundles for Windows Standalone using WIndows > Asset Bun... Read more
[Textures] CubemapArray API forces duplicate code because you cannot acc...
Steps to repro: 1. create a new project 2. create a new script 3. in the script, create 1x Cubemap and 1x CubemapArray objects 4. ma... Read more
[VFX Graph] Exception while compiling expression graph is thrown on assi...
Exception while compiling expression graph is thrown on assigning Event node to Output Event node. Steps to repro: 1. Create a new ... Read more
[UIR] Certain items in the window bounce/flicker when resizing the windo...
How to reproduce: 1. Open Windows Display settings (Right-click on an empty space on your desktop and select "Display settings") 2. ... Read more
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker'...
Reproduction steps: 1. Create a new project 2. Switch platform to iOS 3. Go Edit -> Project Settings -> Player 4. Switch Target SDK ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time