Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X
Votes
2
Found in
2018.4
2019.4.6f1
2020.2
Issue ID
1269783
Regression
No
[Timeline] Audio is not paused when setting Time.timeScale to 0
How to reproduce:
1. Open attached project "case1269783.zip" and scene "SampleScene"
2. Enter Play Mode
Expected result: Timeline sound is paused
Actual result: Timeline sound is not paused
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.2f1, 2020.2.0a21
Reproducible with package versions: 1.2.0, 1.5.0-preview.4
Comments (1)
-
BastienDigixart
May 06, 2021 12:37
Hello!
ETA for the second bug? (2 When AudioListener.pause is set to true, the audio is still playing.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 2021.1):
This bug has been split in two. There are two issues:
1) When Time.timescale is set to 0, the timeline audio is still playing
2) When AudioListener.pause is set to true, the audio is still playing.
The first bug (Time.timescale) is now fixed.
The second bug is not fixed. Logged new bug for AudioListener (bug#1313186) and rename this one (for Timescale only).