Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a17
2020.2.0a20
Issue ID
1269748
Regression
Yes
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker' signal = SIGABRT
Reproduction steps:
1. Create a new project
2. Switch platform to iOS
3. Go Edit -> Project Settings -> Player
4. Switch Target SDK to Simulator SDK
5. Build for iOS and deploy the project to a simulator device using Xcode
Expected result: application launches
Actual result: application crashes
Reproducible with: 2020.2.0a17, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2018.4.8f1, 2020.1.2f1, 2020.2.0a16
First few lines of stack trace (full trace in Edits):
- thread #30, name = 'UnityGfxDeviceWorker', stop reason = signal SIGABRT
- frame #0: 0x00007fff5220c33a libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00007fff522b6e60 libsystem_pthread.dylib`pthread_kill + 430
frame #2: 0x00007fff5219bb7c libsystem_c.dylib`abort + 120
frame #3: 0x00007fff5219ae36 libsystem_c.dylib`__assert_rtn + 314
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1