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Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a17
2020.2.0a20
Issue ID
1269748
Regression
Yes
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker' signal = SIGABRT
Reproduction steps:
1. Create a new project
2. Switch platform to iOS
3. Go Edit -> Project Settings -> Player
4. Switch Target SDK to Simulator SDK
5. Build for iOS and deploy the project to a simulator device using Xcode
Expected result: application launches
Actual result: application crashes
Reproducible with: 2020.2.0a17, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2018.4.8f1, 2020.1.2f1, 2020.2.0a16
First few lines of stack trace (full trace in Edits):
* thread #30, name = 'UnityGfxDeviceWorker', stop reason = signal SIGABRT
* frame #0: 0x00007fff5220c33a libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00007fff522b6e60 libsystem_pthread.dylib`pthread_kill + 430
frame #2: 0x00007fff5219bb7c libsystem_c.dylib`abort + 120
frame #3: 0x00007fff5219ae36 libsystem_c.dylib`__assert_rtn + 314
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1