Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.7.0
Issue ID
1269771
Regression
No
AssetBundles are not released in IL2CPP builds
How to reproduce:
1. Open the attached "1269771.zip" project
2. Build Asset Bundles for Windows Standalone using WIndows > Asset Bundle Browser (follow photo steps below)
3. Make sure IL2CPP backend is selected in the project settings
4. Build and run a Development Build
5. Click on the button "Load" two times
Expected Behavior: The bundle is loaded and unloaded without errors
Actual Behavior: The bundle is not unloaded after the first load and runtime console throws exceptions (image attached in the edits)
Reproducible with(editor versions): 2019.4.19f1, 2020.2.3f1, 2021.1.0b4
Could not test with: 2018.4 due to broken packages, 2021.2 - the editor crashes while loading
Reproducible with(Package versions): 1.7.0
Note:
- This does not reproduce on Mono
- Does not reproduce in the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Fixed in 2020.3.12f1
Resolution Note:
Fixed in 2021.1.10f1